I'm an interactive and 2D video game artist based in Austin, Texas. I create illustrations and background art in digital, graphite and ink washes; scenes often rich with detail and environmental storytelling.
My style is influenced by folk-art, vintage illustration, old world architecture, and nature. I've been making indie games since 2009.
available for PROJECTS AND COMMISSIONS
Send me your mysteries! I'd love to create 2D games, assets, board games, concept art, narrative illustration and more for you.
Please email me at:
become a patron
If you'd like to privately fund a project, or offer a one-time or monthly contribution, I'd love to talk to you.
2017 Dim Bulb Games. Where the Water Tastes Like Wine. Contributing artist.
2016 Unannounced. Art direction, concept art, UI, environment art.
2015 Tiger Style. "Spider: Rite of the Shrouded Moon." Environment and concept art.
2014 Sprybry/Bryant Drew Jones. Untitled. Concept art.
2013 Roxlou Games. "Unwritten: That Which Happened." Kickstarter concept art.
2012 Tiger Style. "Waking Mars." Environment and concept art.
2010 Perfect Plum/Heather Kelley/Damien Di Fede. "Body Heat." Logo, sprites.
2009 Tiger Style. "Spider: The Secret of Bryce Manor." Environment art.
2012 Independent Games Festival: Finalist for Best Mobile Game – Waking Mars.
2011 City of Vienna, Austria Content Awards: Best App Award, FemPower Award – Body Heat.
2009 Game Developers Choice Awards Finalist: Best Debut, Finalist: Best Handheld, Independent Games Festival: Best Mobile Game & Best iPhone Game awards – Spider: The Secret of Bryce Manor.