About

I'm an interactive and 2D video game artist based in Austin, Texas. I create illustrations and background art in digital, graphite and ink washes; scenes often rich with detail and environmental storytelling.

My style is influenced by folk-art, vintage illustration, old world architecture, and nature. I've been making indie games since 2009.

 

available for PROJECTS AND COMMISSIONS

Send me your mysteries! I'd love to create 2D games, assets, board games, concept art, narrative illustration and more for you.

Please email me at:

amandawilliams.studio@gmail.com

become a patron

If you'd like to privately fund a project, or offer a one-time or monthly contribution, I'd love to talk to you.

 

SELECTED PROJECTs

 

2017   Dim Bulb Games. Where the Water Tastes Like Wine. Contributing artist.

2016   Unannounced. Art direction, concept art, UI, environment art.

2015   Tiger Style. "Spider: Rite of the Shrouded Moon." Environment and concept art.

2014   Sprybry/Bryant Drew Jones. Untitled. Concept art.

2013   Roxlou Games. "Unwritten: That Which Happened." Kickstarter concept art.

2012   Tiger Style. "Waking Mars." Environment and concept art.

2010   Perfect Plum/Heather Kelley/Damien Di Fede. "Body Heat." Logo, sprites.

2009  Tiger Style. "Spider: The Secret of Bryce Manor." Environment art.

 

PROJECT RECOGNITION

 

2012   Independent Games Festival: Finalist for Best Mobile Game – Waking Mars.

2011   City of Vienna, Austria Content Awards: Best App Award, FemPower Award – Body Heat.

2009  Game Developers Choice Awards Finalist: Best Debut, Finalist: Best Handheld, Independent Games Festival: Best Mobile             Game & Best iPhone Game awards – Spider: The Secret of Bryce Manor.