I create 2D environment and concept art for video games, board games and interactive apps, as well as illustration commissions for a variety of clients. I specialize in digital, graphite and ink washes; scenes often rich with detail and environmental storytelling. My style is influenced by folk-art, vintage illustration, old world architecture, and nature. I've been making games since 2009.
• Sketch, draw and design art concepts for game design documents.
• Create environments, objects, atmospheres, art styles, and color pallets.
• Screenshot paint overs.
• Narrative illustration.
available for PROJECTS AND COMMISSIONS
Send me your mysteries! I'd love to create 2D games, assets, board games, concept art, UI art, narrative illustration and more for you.
Please email me at:
Selected Projects | clients
2018 OtherSide Entertainment. Underworld Ascendant. UI/UX
2017 The Deep End Games. Perception. Promotional art.
2017 Dim Bulb Games. Where the Water Tastes Like Wine. Contributing artist.
2016 Unannounced. Art direction, concept art, environment art.
2015 Tiger Style. "Spider: Rite of the Shrouded Moon." Environment and concept art.
2014 Sprybry/Bryant Drew Jones. Untitled. Concept art.
2013 Roxlou Games. "Unwritten: That Which Happened." Kickstarter concept art.
2012 Tiger Style. "Waking Mars." Environment and concept art.
2010 Perfect Plum/Heather Kelley/Damien Di Fede. "Body Heat." Logo, sprites.
2009 Tiger Style. "Spider: The Secret of Bryce Manor." Environment art.
2012 Independent Games Festival. Finalist for Best Mobile Game – Waking Mars.
2011 City of Vienna, Austria Content Awards. Best App Award, FemPower Award – Body Heat.
2009 Game Developers Choice Awards. Finalist: Best Debut, Finalist: Best Handheld Game.
2009 Independent Games Festival. Best Mobile Game – Spider: The Secret of Bryce Manor.
I can also be found on Artstation.